About

I create high-quality renderings and technical drawings for a wide range of industries, including music tours, environments, architecture, product design, television, and live events. My work is all about bringing ideas to life—whether that means crafting immersive visuals that help sell a concept, refining technical details for fabrication, or developing assets that enhance a larger creative pipeline.

What sets me apart is my ability to transition between roles based on the unique demands of each project. Sometimes, I take the lead as a rendering artist or draftsman, ensuring every detail aligns with the creative vision. Other times, I contribute as part of a larger team, building out assets or concepts that integrate seamlessly into a broader workflow.

Clients work with me in different ways—some need fully finished illustrations, drafting, or presentation packets, while others prefer a flexible approach: receiving a kit of digital elements they can modify and assemble themselves. I embrace this variety, tailoring my process to fit each project’s needs. My goal is always the same: to deliver visually compelling work that helps my clients communicate and bring their ideas to reality.

  • One man shop on East Coast of USA

  • Vectorworks

  • Cinema4D

    • Corona Render Engine

    • Redshift Render Engine

  • Photoshop

  • Varying levels of experience with:

    • Blender

    • Unreal Engine

    • Twinmotion

    • Premiere

  • Integrated AI workflow for various tasks and tool making

    • Midjourney

    • Nano Banana

    • Chat GPT

  • Member USA 829