Been trying out Redshift Render Engine for rendering of Volumetric lighting. Early days, but initial tests are looking good. The real test will be to see how Redshift handles large scenes. Octanes lack of good support for large scenes is what moved me towards Corona in the first place. More testing to be done. All images below are straight out of the render engine with no photoshop.
More testing and learning with Marvelous Designer - a great fabric simulation program. Playing with the wind effects to try and get a wind tunnel kind of feeling with silk.
It’s been a super busy start of the year over here. I’ve been buried in client work and not had much chance to do R&D work or my own projects. I’m also horribly behind on posting to the blog - so here are various works from December 2018 through end of January 2019 in no particular order.
I saw an image on Greyscale Gorilla’s Redshift training that I like and tried to get the same vibe in Corona. I like it - I like theirs better, but I still like this one. Experimenting more with camera lensing and angles.
Working on a few things here, but the focus was on camera work. Trying to be a bit more dynamic with camera angles and I will say: a little goes a long way. Also more hard modeling work in Vectorworks and some kit bashing with Cinema 4D.
Working with Glass and liquid shaders. Always a balancing act with lighting.
Product Shot lighting practice - never easy to get right.
Trying to get better at moody scenes that don’t feel too dark…the struggle is real.
It’s been a very busy fall and I’ve been focusing on client work mostly. Here are some random experiments - mostly R&D for other projects.
More work on Hard surface modeling using Vectorworks, Cinema and Corona renderer.
Haven't posted in a while. Been both super busy with client work, and far away from a computer enjoying the summer. Here's some random stuff of late.
Working on Sub-D modeling in Cinema4d. Trying to get better at organic shapes. So much to learn. Fun to create whole species of Beetles though....
Always trying to make it better.
The moving lights series has gotten me interested in more hard surface modeling. Had a bit of time today and put together my own lightsaber. Modeled in Vectorworks and rendered with Corona and Cinema 4D. Nerd alert.
More moving light fixture design. Modeled in Vectorworks and rendered in Cinema4D using Corona renderer.
My design for a totally impractical practical.
Found a good Tumbler model on Turbosquid and thought I would kick it around a bit.