Sub surface scattering

I saw an image on Greyscale Gorilla’s Redshift training that I like and tried to get the same vibe in Corona. I like it - I like theirs better, but I still like this one. Experimenting more with camera lensing and angles.


Dutch Angle for the win.

Working on a few things here, but the focus was on camera work. Trying to be a bit more dynamic with camera angles and I will say: a little goes a long way. Also more hard modeling work in Vectorworks and some kit bashing with Cinema 4D.


Glass

Working with Glass and liquid shaders. Always a balancing act with lighting.

Toad model from Sketchfab

Interior Lighting

Trying to get better at moody scenes that don’t feel too dark…the struggle is real.

October

It’s been a very busy fall and I’ve been focusing on client work mostly. Here are some random experiments - mostly R&D for other projects.

Working on dusk and sunset looks. HDRIs from Shawn Astrom.

Working on scale and exterior sky lighting. Kit bash parts from Andrew Averkin.

Modeled in Vectorworks. “Rigging” and texture practice.

3 hour free form modeling session in Cinema 4D.

Still Alive!

Haven't posted in a while.  Been both super busy with client work, and far away from a computer enjoying the summer.  Here's some random stuff of late.

Gundam model by Kanatee via Sketchfab.

Making Bugs.

Working on Sub-D modeling in Cinema4d.  Trying to get better at organic shapes.  So much to learn.  Fun to create whole species of Beetles though....

More work on Hard Surface modeling

The moving lights series has gotten me interested in more hard surface modeling.  Had a bit of time today and put together my own lightsaber.  Modeled in Vectorworks and rendered with Corona and Cinema 4D. Nerd alert.

Batman

Found a good Tumbler model on Turbosquid and thought I would kick it around a bit.

Had to modify it a bit........

Stairwell

Saw a cool stairwell in the Sam Smith + Logic video for Pray.  Thought I would try to build something similar.  It's not the type of architecture I usually build or texture.  I rushed the lighting so it could use another pass at that.

The original source.  Not sure where they filmed.

Concept art

Working on some quick concept art studies.  Been playing with Grass in Corona too.

Nyra model provided by Paul Tosca

Exterior

Slowly coming to grips with my fear of rendering exteriors.

H2O

Trying to fill the room with water.  Hard to get it too look right.  Spoiler alert: The dog lives!