I did a job recently and the client asked if I could make the curtain folds (fullness) less perfect. So I found a curtain panel that I like and modified it to taste. Now I have a nice expandable system for good theater or event drape. Here it is lit and rendered in Corona.
Been looking for a long time for a good solution to decent figures in 3D. They always look a bit too video gamey and it's really hard to find figures in clothing that fit into concert renders. In the search, I found Humanalloy.com that has a sample rigged person that you can pose. It's not perfect, but it was fun to channel my inner Robert Longo and make this.
I had an idea to try and bend a stick of 20.5" truss into a knot. I still want to do this. I couldn't get the knot part right and tight enough, but I did do some proof of concept experiments that show that it can be done.
I'll be teaching an intro to 3D in Vectorworks for USA829 at the Union office on December 2nd. This is the same class I taught last year - here is a basic overview:
This class will be a fast paced introductory overview of working with 3D in Vectorworks for scenic and lighting designers. Topics will include: general modeling techniques, hybrid symbols, navigation, cutting sections, and general work flow and practices for a fully 3D design package. Participants should already be familiar and comfortable working in Vectorworks 2D, including: layers, classes, sheet layers, symbols, viewports and the basic drawing tools. Class will be a demonstration of these techniques - participants wanting to follow along should bring their own laptop with Vectorworks already installed. Other topics and general Q&A will happen as time allows.
Complete an application and submit it to:
United Scenic Artists Local USA 829 IATSE ATTN: Bev Miller 29 W. 38th St. 15th Floor New York, NY 10018
Space is extremely limited: Click here to apply. Only open to USA829 Members.
10.19 Corona Render. Getting brighter. Working on archviz seriously for the first time. So much to learn and much room for improvement, but progress. Furniture models by dimensiva.com. Tentacle by me. This is the first time I've shown a window and had to deal with that. Seams simple, right? Not so much. Overall this feels a bit blue and lacking of color contrast. Lesson learned and on to the next.
More lighting work here. Set up a room with windows, portal lights and an exterior Corona sky. Trying to do something that isn't just black on black and more architectural in it's light. A bit heavy handed in the post processing perhaps. Furniture models provided by dimensiva.com, Fritz Hansen, and model+model.com. Tentacle by me.
Almost done with this Tacticle Vehicle series. Just one uber image left to go. Smart car from Turbosquid and Robot arm by Robert Grabowyr. Both modified and textured by me.
Been really digging Corona again. Their IPR has been initiated - still needs work, but is getting there. Stackable materilas is coming soon and then it will be the best in my book. I never thought I'd say that about a CPU based render engine in the time of GPU powerhouses. I just love the system and the look of it all more then anything. Octane still has it's place, just not sure what that is yet: oddly, the ability to include/exclude objects from lights is missing in Octane and that constantly causes me trouble.
Continuing with this series of fantasy fixtures this one takes inspiration from Bot & Dolly's Box. More work on shaders in Corona - trying to get a decayed edge look. Still a lot more work and experimentation to be done here. Not the best lighting - focusing on the materials, but the two things really affect each other. Robot Arm model provided by Robert Grabowyr. It's already rigged, so this might be a good time to try some animation with Corona. More to come on this.
I really cut my teeth rendering doing events for Nespresso. This is where I first really started thinking about lighting for renders beyond just trying to get the objects to show up - but rather, have a POV about the lighting. It takes years to get good at this and it is still a bit of voodoo in my book. I built a lot of machine models for the work, but not for closeups and certainly not as nice as this PIXIE model created by Odin2101. Product shots and their lighting are a never ending thing to learn and study and I'm hoping that I can translate my instincts for how to light this small object into a full environment. I think you have to treat it the same and stop thinking of architecture and just compose the shot. Time will tell.
I made (almost) all of my students at NYU model this machine in Vectorworks from reference photos. It was the first full object for them to explore and to create by just breaking it down into smaller, digestable chunks - so this one goes out to all of you. Thanks for taking a stab at this one with me. And for the record - I still hate coffee.
Cleaned up the website and reformatted it for easier viewing. Added a ton of new content and weeded out some of the old. Let me know if you see anything weird or broken.
Been busy this fall really narrowing in on a rendering workflow. I think the final answer is to use Octane and Corona depending on the jobs needs and strengths. The series of daily renders that I work on lets me experiment quickly with larger techniques, but also satisfies my itch to make things. Being able to go start to finish in a few hours is very liberating when most of my project work happens over the course of weeks and months. Here's some random images made over the last few weeks.
Well, after a twelve year run only using Mac computers, I am finally back in the windows world. My 2010 Mac Pro tower has been a great and amazing machine - I've made and learned so much using it. In recent years, I've upgraded it as much as I could - new video card, SSD hard drive, loads of RAM, but at it's core, the guts and brains of it are just getting too outdated. Though Apple has been talking lately about revitalizing the Mac Pro and they have just announced a new iMac Pro, I think those options will come too late, be too expensive, and still not have all the parts and components I need. Half of my workflow now depends on GPU based rendering - specifically NVIDIA CUDA driven cards - a supplier that Apple just won't provide anymore. Even though Corona (A CPU renderer) is my current favorite, Octane working on the GPU is an amazing experience on the right machine. So I really needed both. Switching to Windows is not something I took lightly - I'll admit, I'm not thrilled about it, but I also don't agree with people who get religious about computers or software. I just want to make stuff. I've had the machine for a few days not and the adjustment is harder then I thought, but the sheer raw power of this machine is unbelievable. Once I get everything dialed in, it will be a major upgrade from the previous machine. I decided to have a custom machine built. I thought about doing it myself, but I wanted it properly overclocked and stress tested as well as wanting a warranty. I went with AVA Direct who have been great and very helpful in picking the parts and specs. Here is the machine:
- Fractal Design Define Series XL R2 Black Pearl, No PSU, E-ATX, Full Tower Case
- ASUS X99-E WS/USB 3.1, Intel X99 Chipset, LGA 2011-3, DDR4 128GB, M.2, USB 3.1, E-ATX Retail Motherboard
- INTEL Core i7-6950X Ten-Core 3.0 - 3.5GHz Turbo, LGA 2011-3, 25MB L3 Cache, DDR4, 14nm, 140W, Retail Processor
- Extreme Overclocking, 20% and Up Performance Increase
- 2 x EVGA GeForce GTX 1080 Ti FOUNDERS EDITION, 1480 - 1582MHz, 11GB GDDR5X 352-Bit, PCI Express 3.0 Graphics Card
- G.SKILL 64GB Kit (4 x 16GB) Ripjaws V DDR4 2400MHz, PC4-19200, CL14 (14-14-14) 1.2V, Non-ECC, Black, DIMM Memory
- EVGA SuperNOVA Series 1200 P2 1200W, 80 PLUS Platinum ECO Mode, Full Modular, ATX Power Supply
- NOCTUA NH-U14S, Socket 2011-3/1151/AM3+/FM2+, 165mm Height, 220W TDP, Copper/Aluminum, Retail CPU Cooler
- SAMSUNG 1024GB 960 PRO 2280, 3500 / 2100 MB/s, V-NAND, PCIe 3.0 x4 NVMe, M.2 SSD
- WESTERN DIGITAL 2TB WD Black WD2003FZEX, 7200 RPM, SATA 6Gb/s, 64MB cache, 3.5-Inch OEM HDD
- ASUS PCE-AC68, Internal, IEEE 802.11ac/a/b/g/n, Dual-Band 2.4 / 5GHz, 600 / 1300 Mbps, PCI Express 2.0 x1, Retail Wireless Adapter
- Standard Wiring with Precision Cable Routing and Tie-Down
- MICROSOFT Windows 10 Pro 64-bit DVD OEM
- 2 x ASUS PB277Q 27", WQHD 2560 x 1440 TN LED, 1ms, HDMI / DP / DVI-D / VGA, Speakers, VESA, Black LCD Monitor
- LOGITECH K740 Illuminated, Ultra-Thin, Wired USB, Black, Retail Keyboard
- LOGITECH B120, 3 Buttons, 800dpi, Wired USB or PS/2, Black, OEM Optical Mouse
- Silver Warranty Package (3 Year Limited Parts, Life-Time Labor Warranty)
Two video cards for real GPU horsepower, and while it has 10 CPU cores (the Mac has 12) - those 10 cores are much more powerful and overclocked, so I still feel like I am gaining in the CPU department. Scenes that would crash Octane or just not load seem to fly on the new machine. So while I had written off Octane for serious large scale work, I think it might be back in the running. Corona is still my favorite for it's look and ease of use, but now I have options. I've also upgraded to (2) 27" monitors - so now I can have a dedicated render window when I am lighting, without having to open and close windows all day long.
Here is the first image that I'm sharing outside of beginning testing from the machine. Not the greatest image I've ever made, but it is meant to be a real stress test for the renderer. The outer walls are made of 2 inch thick frosted glass that are backlit, the inner walls are 1.5 inch thick clear glass (with some smudges), and the sphere is an ice material. Also the floor has heavily blurred reflections - all these things are the hardest and slowest things to render usually. Blurry reflections are the worst since the computer has to calculate the reflections clear, and then blur them based on the roughness of the material that is reflecting, so twice the work. Glass can be notoriously hard to clean up and keep noiseless. Octane chewed through all of this on this machine with the final 1920x1440 render taking about 7 minutes. For all that math, I think this is amazing. Curious to see what Corona does with the same scene. Ultimately, final render times are not my main concern - for me it is all about how fast I can work in real time when lighting. The point of this machine is to get away from tweak, render, wait, sucks, tweak, render, wait, sucks... etc. I can have a full size window open on the second monitor and see all the lighting and materials change in real time which is the best way to work and impossible to go back from.
The adjustment is pretty shocking. I'm sorry to see how crappy the system fonts on windows are - such a minor change could make the whole experience much more pleasing. I still have the Mac and am using it for post processing and email, music, etc. It will take a while to get fully acclimated. I've been surprised at how hard the transition has been mentally and emotionally. More then windows vs. mac - it's more about having everything organized and in place on my machine where I can move around without thinking. Right now, just navigating my files on the new machine takes concentration. But I know this will get better. Thanks to my wife Jane for the encouragement in buying this machine and the commitment it takes from our family for such a large inestment. I'm looking forward to the next level of work.
Still working with photo scanned models here. It's amazing the detail that can be captured by stitching together photos to actually create a 3D model (I'm guessing with a fair amount of clean up by hand, but not really sure what the process is). Insects make great subjects for this.
What I really wanted to learn was more about shaders (materials) in Corona and how to build more complex ones. So I found a scan of a Rhinoceros Beetle that had no texture and built a whole scene having to build the shaders all from scratch.
I had a clear idea going into this about what I wanted (for once) with an iridescent metallic greenish blue feel and am pleased that I was able to see it all the way through. I learned a ton on this, though stayed up far too late creating it while my family slept. These are create in Cinema 4D using the Corona Render engine.
Well, as usual, my work starts out with one intention and transforms into something else as it is made. I wanted to play more with shaders and materials in Corona renderer - specifically, glass (turns out it renders like a champ without breaking a sweat), but along the way, it all became about composition. Also usual to my work, I think, "Today I will make something bright and airy" and then I hate it and turn everything black with spooky lighting. My friend Chris has called me out on this many times, ranging from "Prince of Darkness" to "It's beautiful..if you want to kill yourself...".
What I realized along the way was that I was really working on Composition here. Making images with so few objects is really hard. You would think 25 years as a (minimalist) set designer would have taught me that, but it always sneaks up on me. So with glass being pretty easy in Corona and having a handle on the lighting, I proceeded to move these 9 objets around a million times to get a pleasing layout. I'd still be doing that if I didn't need to stop and get my kid from school. Here is another one:
After several unsuccessful attempts to make satin, I downloaded this one to reverse engineer it and see how it was made. Turns out, there is still so much to learn, but that is the best part of the journey.
Well, my rendering posts are starting to feel a bit spammy on Facebook, especially amid all the posts of the end of the world, Government, and climate change (so much for social media). Someone suggested I should get a blog and I thought holy hell, I have a blog... So now I'll try to post here more often and maybe someone will look at it (yes you, nerd).
Here is todays Corona Render:
This image is significant because I did most of the final compositing in After Effects instead of good ol' Photoshop. It's an experiment, but I kind of like it, even if it doesn't flow naturally yet. In using Video Copilots Optical Flares for the light beams and flares and Red Giant's Magic Bullet Looks for final composition - these can all be accessed directly from AE which is really nice. I also rendered this out as 16 bit instead of my standard 8 bit images. This offers a greater range of value and lets the transitions of gradients happen much smoother - for an image like this - dark and smokey, that can mean a lot. Previously, I would get banding on the image around the halos.
Optical Flares seems to be a great way to get the right kind of light cones. I've tried all sorts of methods - mostly trying to get volumetric renders out of 3D and they all just take too long and don't quite look right (and are hard to edit without re-rendering). I usually just make them in Photoshop, but I wanted something more advanced. My hope would be to transition lights from VW through Cinema and all the way into AE where the flares and cones can be attached, but that is a ways off and I don't know if it can handle the sheer number of lights I normally use on a concert sketch. I might just create a ton of preset looks and render them out on black backgrounds to use as screened layers.
Corona is shaping up to be my go to render engine of choice. I love Octane, but Corona just keeps speaking to me. And yes, while I hate the idea of "Fan Art" usually, I was thinking of Chris Cornell, who just died yesterday, when I was making this.
Been busy testing out render engines and doing lots of lighting studies and trying to narrow down the best workflow. A full blog update on the render engines and a new tower machine are coming soon. In the meanwhile - here's some new shots from the last month or two.
Excited to be part of the concept development for Chris Stapleton's current 2017 tour. Chris' team and Bruce Rodgers dreamed up this cool Sonic temple that some said couldn't be toured. Glad they stuck to their guns and brought this thing to life.
Returning for my 4th Super Bowl halftime show this year. Happy to help Tribe, Inc. put together 12 minutes of organized chaos.
I've been playing around with GPU rendering. Still a lot to learn and not ready to put it into my daily workflow yet, but thought I would experiment a bit to get some practice in and just log some hours with the render engine. I've upgraded my MacPro5,1 tower with a GTX Titan X card, and SSD hard drive and I've pushed a ton of data and old projects off the SATA hard drive and onto and external NAS RAID that is being backed up offsite as well. Yes, I am a dork. Here's todays Octane doodle.