Depth of Field : Tighter product shots

Focusing on Camera work here mostly.  Trying to get more comfortable finding angles and lensing for renders.  I modeled a quick fake Bluetooth speaker as a subject.  All Cinema 4D and Corona Renderer.

Diving deeper into Corona

Feel good about what I can do with this render engine and it's still being developing.  Here's some more practice with textures and atmospherics.

Sub Surface Scattering

You, when you hold a flashlight up to you hand.  or Candle wax.... Subsurface scattering.  I suspect Octane does it better, but Corona sure makes it beautiful.

Marvelous Designer

Downloaded a trial of Marvelous Designer.  This is a draping and fabric simulation program that works really well.  Now I just need to learn about pattering and draping for real clothes.  I see the potential here and wonder if costume designers could get into this.  I've been using it for simple curtains, but want to try something more ambitious.

Image Based Lighting

Trying out some backplates with HDRI lighting in Corona for Cinema 4D.  So no lights used here, just HDRI images (and a lot of post processing).  Essentially a 3D car matched into a 2D photo backplate with 360 high dynamic range photo for lighting and reflections. Lotus model via Turbosquid.


Totally shifting gears here and trying some close ups of chocolates.  Modeled, textured, and lit these all from scratch.  Good practice.  I find it helpful to do something totally different now and then to flex different muscles.

Back into the darkness.....

A little studio lighting practice while waiting for client feedback on another project.  Lotus model provided by - textured and modified by me.

Audience Part Deux

I think we have a winner winner chicken dinner on making audiences now.  This is the final technique and posed figures.  I spent years photoshopping crowds into Arenas and stages and I was never really satisfied with the look/integration.  It's a lot of work to make the lighting look correct.  This system is more flexible, but requires a hefty machine to be able to render all that geometry.  This crowd is 7400 bodies.  GT5 Space hunter model by Herminio Nieves and modified by me. Thanks to @stuz0r for the tips on Fuse to Mixamo workflow in Cinema. Here is a Corona render test.


Trying some new techniques for audiences to make them take light better.  Not perfect, but not a bad first attempt.  More work to be done.  Rendered in Corona. Recon Flyer model by Herminio Nieves


I did a job recently and the client asked if I could make the curtain folds (fullness) less perfect.  So I found a curtain panel that I like and modified it to taste.  Now I have a nice expandable system for good theater or event drape.  Here it is lit and rendered in Corona.

Human Figures: Corona Render

Been looking for a long time for a good solution to decent figures in 3D.  They always look a bit too video gamey and it's really hard to find figures in clothing that fit into concert renders.  In the search, I found that has a sample rigged person that you can pose.  It's not perfect, but it was fun to channel my inner Robert Longo and make this.

Bending Truss

I had an idea to try and bend a stick of 20.5" truss into a knot.  I still want to do this.  I couldn't get the knot part right and tight enough, but I did do some proof of concept experiments that show that it can be done.

Intro to Vectorworks 3D for IATSE USA 829 On Dec. 2nd in New York

I'll be teaching an intro to 3D in Vectorworks for USA829 at the Union office on December 2nd.  This is the same class I taught last year - here is a basic overview:

This class will be a fast paced introductory overview of working with 3D in Vectorworks for scenic and lighting designers. Topics will include: general modeling techniques, hybrid symbols, navigation, cutting sections, and general work flow and practices for a fully 3D design package. Participants should already be familiar and comfortable working in Vectorworks 2D, including: layers, classes, sheet layers, symbols, viewports and the basic drawing tools. Class will be a demonstration of these techniques - participants wanting to follow along should bring their own laptop with Vectorworks already installed. Other topics and general Q&A will happen as time allows.

Complete an application and submit it to:
fax: 212-977-2011
United Scenic Artists Local USA 829 IATSE ATTN: Bev Miller 29 W. 38th St. 15th Floor New York, NY 10018

Space is extremely limited: Click here to apply.  Only open to USA829 Members.

10.19 Corona Render

10.19 Corona Render. Getting brighter. Working on archviz seriously for the first time. So much to learn and much room for improvement, but progress. Furniture models by Tentacle by me.  This is the first time I've shown a window and had to deal with that.  Seams simple, right?  Not so much.  Overall this feels a bit blue and lacking of color contrast.  Lesson learned and on to the next.

10.18 Corona Render

More lighting work here.  Set up a room with windows, portal lights and an exterior Corona sky.  Trying to do something that isn't just black on black and more architectural in it's light.  A bit heavy handed in the post processing perhaps.  Furniture models provided by, Fritz Hansen, and  Tentacle by me.

10.17 Corona Render: Tactical S.P.O.T. Drones.

Almost done with this Tacticle Vehicle series.  Just one uber image left to go.  Smart car from Turbosquid and Robot arm by Robert Grabowyr. Both modified and textured by me. 

Been really digging Corona again.  Their IPR has been initiated - still needs work, but is getting there.  Stackable materilas is coming soon and then it will be the best in my book.  I never thought I'd say that about a CPU based render engine in the time of GPU powerhouses.  I just love the system and the look of it all more then anything.  Octane still has it's place, just not sure what that is yet: oddly, the ability to include/exclude objects from lights is missing in Octane and that constantly causes me trouble.