October Update

Been busy this fall really narrowing in on a rendering workflow.  I think the final answer is to use Octane and Corona depending on the jobs needs and strengths.  The series of daily renders that I work on lets me experiment quickly with larger techniques, but also satisfies my itch to make things.  Being able to go start to finish in a few hours is very liberating when most of my project work happens over the course of weeks and months.  Here's some random images made over the last few weeks.

07.20 Octane Render. Into the Woods we go... Mech M-6k provided by Comrade1280 via Sketchfab (though I mucked up the textures). Trying Octane Scatter for the grass - works a treat.

07.27 Octane Render. Too wide for Instagram :) Working with .VDB files to render the cloud instead of just adding it in post. This might be a good solution for cryo blasts in renderings. VBD cloud provided by Travis Davids. Artwork (l-r) Gustav Klimt, Robert Longo, Frank Lloyd Wright, J.M.W. Turner, and Andrew Wyeth.

08.07 Octane Render. Day. A little lighting practice. Light model provided by www.dimensiva.com

08.07 Octane Render. Day. A little lighting practice. Light model provided by www.dimensiva.com

09.11 Octane Render. More work on glass.

09.11 Octane Render. More work on glass.

09.13 Octane Render. More fog/atmosphere research. 

09.13 Octane Render. More fog/atmosphere research. 

09.13 Octane Render No. 02. Mech M-6k provided by Comrade1280 via Sketchfab. I altered the textures a lot to get plate details. Working with Octane scatter for the grass. 

09.14 Octane Render 01. I think I've gotten the black on black hard mesh renders out of my system for a while. Probably not.

09.19 Corona Render. Digital models of analog tools No. 2. Camera model provided by Dimensiva.com.