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Skin

I’ve been working on a virtual lighting lab for my wife - a lighting designer and teacher. While she usually works in a lighting lab with the students to put lights onto people and objects to discuss angle, color, theory, composition, etc - the pandemic makes this impossible. We’ve been doing this virtually in 3d pretty successfully, but the quality of the people has been lacking. The skin, in particular, looks to opaque and video gamey. We bought some high quality scans from Ten24.info and I’ve been leaning how to set up proper skin shaders with SSS (Sub surface scatter - or lighting penetrating the skin). Here’s some early tests while I dial in the shaders and pretend that I know what I’m doing.

Evan AlexanderComment