Well, as usual, my work starts out with one intention and transforms into something else as it is made. I wanted to play more with shaders and materials in Corona renderer - specifically, glass (turns out it renders like a champ without breaking a sweat), but along the way, it all became about composition. Also usual to my work, I think, "Today I will make something bright and airy" and then I hate it and turn everything black with spooky lighting. My friend Chris has called me out on this many times, ranging from "Prince of Darkness" to "It's beautiful..if you want to kill yourself...".
What I realized along the way was that I was really working on Composition here. Making images with so few objects is really hard. You would think 25 years as a (minimalist) set designer would have taught me that, but it always sneaks up on me. So with glass being pretty easy in Corona and having a handle on the lighting, I proceeded to move these 9 objets around a million times to get a pleasing layout. I'd still be doing that if I didn't need to stop and get my kid from school. Here is another one:
After several unsuccessful attempts to make satin, I downloaded this one to reverse engineer it and see how it was made. Turns out, there is still so much to learn, but that is the best part of the journey.